A competitive King of the Flag event for FiveM. Players gather at a pregame area, the host picks the opponents, and everyone fights to hold a single flag for as long as possible. Whoever accumulates the most holding time when the timer runs out takes a configurable reward.
Combat is melee-only, and hostile NPCs roam the arena so nobody gets to camp in a corner.
• Custom NUI with a live leaderboard, personal score and an animated countdown
• Capture-and-hold scoring — highest total time wins, not last man standing
• Player inventories are stashed and cleared for the match, then returned at the end
• Melee-only combat with a configurable allowed-weapon list; anything else auto-kicks
• Nine weapon pickup types spawn across the map and refresh periodically
• Runs in its own routing bucket, invisible to the rest of the server
• Boundary enforcement — wander too far and you are removed from the match
• Cinematic intro and winner celebration cameras
• Rewards configurable as money, items or a mix