An advanced elevator system for FiveM that replaces teleport markers with a real, interactive elevator. Everything is configured in-game through a React admin dashboard — create, edit and delete elevators without touching a file or restarting the resource, and changes broadcast to every connected player the moment you apply them.
• In-game admin dashboard with a built-in knowledge base panel
• Database-driven: the mbt_elevators table is created automatically on first start, with no manual .sql import
• Real-time coordinate capture — aim at any surface or prop, press E, and position and heading are captured with colour-coded feedback
• Detects and integrates with ox_target, qb-target and qtarget automatically
• Two interaction modes per floor: a volumetric box zone with configurable size and rotation, or a static world prop identified by model hash
• Three elevator themes
• Configurations survive restarts and can be seeded with pre-built examples from config.lua